//==============================================================================
// Speech File for Unique Mission 02 - Morte from Planescape: Torment
// Version 1.0
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//==============================================================================

//==============================================================================
// Name: Morte.
// Role: Morte is a character from Planescape: Torment, and he is being included
// as a tip of the hat to that game.
//
// Morte is just floating around.  This is a purely conversational encounter.
//==============================================================================

name_CORE_morte = { Ī }
desc_CORE_morte = { ĪᣨMorteǵҮ }

//==============================================================================
// Situation A00: Floating text for Morte while he waits for the player.
//------------------------------------------------------------------------------
MZ02_Morte_A00 = { ϣҵĽʹˡ }
MZ02_Morte_A01 = { ҹ۰׵ֵЧӦ }
MZ02_Morte_A02 = { ⲻҵʱ... }
MZ02_Morte_A03 = { һصǸǸ˽... }
MZ02_Morte_A04 = { һֻѼӡһʽһ߽һư... }
MZ02_Morte_A05 = { ҿĳ̶һ... }

//==============================================================================
// Situation B00: Conversation text for Morte. This will be floating. No VO.
//------------------------------------------------------------------------------
MZ02_Morte_B00_W = { ۰һǰһлΣҾֳǺ¥ɳм䡣һǸԺɵĽݾҶ...\n\n

*Īῴ*\n\n

ü...һƱסɳеˡţǸ~~รˡЩ֪д\n\n

֪ȣұȺһԴװʯͷİ׳ջһΨһὲĻǡҿһЩ𣿡Ȼҿ԰ǰȻˣ͸ˡ
}

//==============================================================================
// Situation C00: Floating text for Morte after the player has talked to him.
//------------------------------------------------------------------------------
MZ02_Morte_C00 = { ǵʮըǵʮը }
MZ02_Morte_C01 = { ѵ㿴æ }
MZ02_Morte_C02 = { ݲơֱͷ }
MZ02_Morte_C03 = { ** ҲҲ... }
MZ02_Morte_C04 = { ˵...ҵҪһЩ̨... }
MZ02_Morte_C05 = { *ҧг* }



